Script notes and Art Department meeting #4
Wednesday 13th November
Script google document link:
https://docs.google.com/document/d/10tqab2GbErhMbspD185LCJzDMpQrrlQ988srCazJB4A/edit
Vicky sent me her first draft of the script for me to read and make notes. I could see it all coming together and really liked the way she had included all the details that the team had discussed. However, i realised that it still wasn't a coherent storyline; there was no clear beginning, middle and end. She agreed that the script was really a transcription of all the ideas so far so it was still quite jumbled. In the art department meeting, i read the script to them so we could discuss visuals.
They thought that the ending was too chaotic, which i agreed with. What if we could find a way to show his anger other than him completely smashing the place to pieces. Also, is there any point in this? I discussed with Kaitlan after and she agrees with us. What is the point of the audience going on this journey with this character if he's just going to get stroppy and smash things up at the end. In the art department meeting we also discussed that we could experiment with projections on a person. We also tried to think of alternative ways that we could show the protagonists frustration:
-We could involve the hanging lightbulbs again and show his anger through the lights? Like a form of communication. Would this be possible? If so, the lights could circle around him.
We were also trying to decide what exactly will be projected on the outside of the house in the call. Memories or roots? After the call, i talked to Kaitlan, DOP for the camera team, and she thinks roots would be more effective as it's laying out the foundation of what our story is about. It's less about memories and more about the roots of his mind. I guess memories are rooted into your mind so maybe we can use that idea to our advantage. It's still a point of discussion but we agree that we need to establish exactly what we want from this story before we decide what goes where. We can't just choose something because it's pleasing to the eye; it has to have a purpose.
In the art dept meeting we decided what kinds of objects we'd potentially want on each side of the room and why:
Left (logical/analytical)
-chessboard
-Newspaper on the walls (a kind of wallpaper)
-chairs (logical people ponder so we felt like there should be places to sit)
-potted plants
-old TV?
-lamps
-keys
-a clothing rack of suits (to show that he did used to take time over what he wore in the past)
-letters
Right (creative)
-hanging plants
-violin (imply a musical past)
-sheet music on the walls as opposed to newspapers.
-drawings
-different frames and pictures
-polaroids.
Notes I gave back about the script:
"We need to find his motivations as the ending doesn’t make sense. It’s a bit of a cliche with the mirror smashing. He needs a resolution. What’s the objective of him destroying the room? Maybe smashing everything up isn’t the best way to go. There’s no real reason for it. We feel like we should move away from the mirror smashing. "
Very brief and a bit wordy but it gets the point across.
In the art department meeting, we also noted down all the experiments we want to try and do as we feel like doing these will be the best way to visualise and see what works and what doesn't. This is due to the fact the rest of the green team are concerned about how many lights we plan to use. I hear there concern and so I think we simply need to do more visual research and try to find ways to present our plans clearly.
Experiments
LED lights- will they be too bright and modern or can we merge them naturally into the scene. Will they instead compliment the set.
Projection experiments to see what would work best.
Talk to Rosie about the size of the set and how that works so we can get a sense of space.
We realise the narrative needs work and hopefully a stronger narrative will inform the set design more. We know what we need to work on and we will get straight to it.
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